![]() ![]() Jango learns that both Montross and himself are pursuing the same prey. When Jango arrives, however, he encounters Montross, a Mandalorian bounty hunter, who has already tortured and killed Haugg. This leads Jango to a nerf processing plant in the Industrial Sector, run by a gangster named Groff Haugg. Jango captures Gloom in the Entertainment District, and coerces him into revealing his sources. There are rumors that the Bando Gora are behind some strange narcotics shipments (referred to as 'death sticks'), and Jango decides to pursue a low-life death stick dealer named Jervis Gloom, who is wanted by the Coruscant police. Jango reluctantly agrees to the hunt despite Roz acknowledging the danger in attempting to defeat such an adversary. The Gora are a group of Force-worshiping criminals who are proving a thorn in the side of Tyranus and Darth Sidious' plans. for a special prey." The reward is five million credits for the capture of the deranged leader of the Bando Gora, Komari Vosa. After bringing down Meeko's ship and capturing Ghintee during a battle in the docking bays, Jango receives a transmission from Darth Tyranus inviting him to participate in "a special hunt. This game occurs shortly after the events of Star Wars Episode I: The Phantom Menace with bounty hunter Jango Fett hunting a criminal named Meeko Ghintee for his friend Rozatta, the Toydarian owner of Outland Station. After every level, pages of the comic Open Seasons are unlocked for viewing, and after completing chapters, "blooper reels" for the cutscenes in that chapter are unlocked. ![]() Each level also has a secret feather, which unlock Wizards of the Coast cards if all feathers are found, bonus footage is unlocked. Amassing enough credits unlocks concept art. In every level, there is a primary objective and several secondary objectives, relating to the capture of several bounties bounties are found and marked using his ID scanner (which switches the game to the first-person perspective). There are also many pickups, powerups, and items to help along the way. In game, Jango can make use of his acrobatic abilities by somersaulting and jumping to the side to backflipping to avoid enemies. Jango Fett has access to a wide array of weapons in the game from his trademark blaster pistols to flamethrowers to jetpack-mounted missiles. Star Wars: Bounty Hunter is played in third person. When the player beats a chapter, blooper reels - comedic machinima productions - are unlocked. There are also side objectives, such as collecting secondary bounties, that open special bonus items in the game. Players also fight many "bosses", such as Montross and Longo "Two-Guns". During the game, it is revealed why Jango Fett was chosen as the template for the Grand Army of the Republic, how Boba Fett, his cloned "son" was born, and how Jango acquired Slave I. The main objective of Star Wars: Bounty Hunter is to hunt Dark Jedi Komari Vosa. Both Temuera Morrison and Leeanna Walsman reprise their roles from the film, as Jango Fett and Zam Wesell, respectively. ![]() In the game, players play as the bounty hunter Jango Fett, featured in the 2002 film Star Wars Episode II: Attack of the Clones, to which this game serves as a prequel. View image: /infopop/emoticons/icon_confused.Star Wars: Bounty Hunter is a Star Wars video game developed and published by LucasArts for the GameCube and Sony PlayStation 2, released in 2002. Again better but not 16 times better.Īlso when EA or some other more reputable/skilled developer says something like this I'll listen but Lucasarts isn't even in the top 10 especially as far as consoles go.ĮDIT: Spelling, I can't type worth a shit when I'm high. I've always said and will continue to say the GC and PS2 are for the most part equally in the graphics department with the scale leading towards the GC. It also has a higher frequency processor(although not as powerful as the PS2's) with 24MB 10ns 1T-SRAM running at 2.4gb/sec it was decent performance meanwhile the PS2's vetor units with 32MB 3.2GB/sec main system RAM just about even the two. But when you factor in the Gamecube's great texture compression and slighty faster FPU it gets the edge in most cases. It has a peak bandwidth of 10.6GB/sec compared to the PS2's 48GB/sec peak bandwidth. The GameCube has a 2MB Framebuffer and 1MB Texture cache of 6.2ns 1T-SRAM. Bounty hunter ps2 save game plus#Plus look at their past PS2 offerings, not quite the l33t coders.Īlso the GC has 4 times more VRAM than the PS2 to have more detailed textures. The GC definitely has better hardware but Lucasarts has always talked about how "Hard" the PS2 is to program for. ![]()
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